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  #445  
Old 02-01-2012, 12:34 PM
Tvrdi
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Quote:
Originally Posted by Ataros View Post
In your particular case the issue that prevents you from playing is too high resolution multiplied by a low-end PC (budget video card and a dual core processor).
Recently I migrated from 1680x1050 to 1920x1200. CLOD STILL runs fine (well, not perfect, as Im used to in other games and sims but smooth enough for my taste anyway) as long as theres no effects near (fire or dust etc)....sometimes its a bit slower when more planes are in dogfight, low over cities....but the slideshow starts when the effects are near as I already said.....

Quote:
Originally Posted by Ataros View Post
Your system would run it OK @ 1400x900 resolution. No patch will fix it
Oh if they succeed in optimizing the core engine then everybody (spec. guy with "newer quads and decent GPUs") should notice a rather big difference in perfromance....textures, landscape and AA settings should have more impact on performance than difference in resolution (at least if its not so big difference)....

my system:
i7920 OC 3.5Ghz
GTX470 TF2 (custom coolers) 800Mhz OC on core (should outperform slightly both 480 and 570 on stock speeds)
6GB of DD3 working at app. 1333Mhz
Dell U2412M (1920x1200, low input lag e-IPS panel)
X-FI Gamer
TiR5

Last edited by Tvrdi; 02-01-2012 at 12:39 PM.