I missed 1 change, my bad here's the fixed file, lua error when hero levelup, copy .lua to sessions\red_sands\scripts. I re-uploaded RedSandsExtreme with 2 changes included below.
I noticed there is something that got messed up in that patch, the player units would get a 50% damage increase, well over the limit cap and the enemy units were having 0% damage increase.. here's a fix to put it back decent levels, tho they changed the damage% for certain classes for something else.
For existing games, before it would calculate this way 5 * 10 = 50% damage now 2 * 10 = 20% max
exp_system_cfg.txt
Change
Code:
max_damage_bonus=4
damage_bonus=5
To
Code:
max_damage_bonus=10
damage_bonus=2
Scroll down to the "base" units
base {
and change
Code:
pars=9 // number of available params to upgrade for class
par1=attack
par2=defense
par3=krit
par4=attack
par5=defense
par6=krit
par7=attack
par8=defense
par9=krit
To
Code:
pars=8 // number of available params to upgrade for class
par1=attack
par2=defense
par3=krit
par4=attack
par5=defense
par6=krit
par7=attack
par8=damage