View Single Post
  #25  
Old 03-25-2008, 03:00 PM
LEXX LEXX is offline
Approved Member
 
Join Date: Dec 2007
Location: Ussia
Posts: 276
Default

Avimus::
Quote:
If anything, this just shows that, if eight years of technical and technological development doesn`t produce obvious changes, we are nearing the pen-ultimate sim. Its too bad that deformations and bending of components isn`t going to be widely modelled, though.
In the working sim it may look better, but you are touching on something very interesting -- the possibility of seeing logarithmic return of higher and higher polygon numbers in aircraft modelling. In flight simmer words, that means we may reach a time when piling on more polygons fails to visibly increase gaming immersion. Once you reach so many polygons, a high polygon Bf-110 at 100 meters looks the same as an infinite or "ideal/perfect" polygon Bf-110 at 100 meters.

As for static screenshot competition between The Sims developers and their 3D artists, aircraft polygons and the development resources they devour can go to infinity and beyond.
Reply With Quote