Quote:
Originally Posted by Ploughman
Atoros, this isn't a flight sim, it's a flight combat sim. As such the behaviour of targets is or interest. Targets can be defined as every enemy object in the sim. Now, imagine. Operation Pedestal. For an Axis flier it's a dream. Carriers, cruisers, destroyers, fast merchantmen, oh my. Now, when you bend your Stuka over the OHIO don't you want it to go up as convincingly as a the Wellingtons and Blenheims do already in game? You nail that ship, Malta's last hope, and it goes without a bang but a whimper? I think not, you want to be able to see its fires burning from Sicily.
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I agree that this could be great to have all this in game. My point is that resources are not unlimited to do everything on the same level which is extremely high for CloD. Maybe this is the reason they would not go for the Mediterranean theatre. As luthier mentions in his today's update different knowledge/people are needed to model a tank, a cockpit or a ship. Server statistics shows that majority of CloD users are fighters not bombers. That is why the devs have to concentrate on aircraft but not on ground targets to stay in business I guess.
World of Planes for instance will have all these ships and carriers but they can not go into so much detail in aircraft models as CloD. Also limited resources but different priorities = different game for a different target audience.