View Single Post
  #11  
Old 01-27-2012, 02:54 AM
dflion dflion is offline
Approved Member
 
Join Date: Nov 2007
Posts: 319
Cool Tigermoth gound handling

Quote:
Originally Posted by BO109 View Post
Yes, the tiger moth is a nuisance like that spinning on the ground with nothing turned on, I've wrecked a few hangars trying to get airborne. It also happens with the spit, though less noticeable. No amount of rudder will make it go in the direction you require.

Other than that, I have to say its a stonking good little campaign, waypoints are correctly spaced and set up, even the approach marker waypoint for landings are included, the missions end when you land safely, rather than waiting a few minutes, and there appears to be less of the endlessly cirling the airfield waiting for landing clearance.

Great work, love the historical touch, none of the hollywood muck of the original campaign, not to mention the bibliography in the notes. I tip my hat to DF Lion.

Bo.
Thanks for your feedback on the campaign BO109, much appreciated.

My main computer is beng rebuilt at the moment, so I can't test anything. I think the problem with the Tigermoth spinning around is something to do with setting up the airfield wind direction and speed in the FMB. I built this campaign in the first version of the game and then adapted it into the latest version. In the latest version I think the wind parameters have been turned on in the FMB. When I get back into the game I will test it.

DFLion
Reply With Quote