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Old 01-26-2012, 12:50 AM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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@Rah Some nice ideas, but some arent much useful :
1) starting campaign in different locations with different army not doable i think. it would be better to make spawning enemy army depending of game time, so when you get back to some location you can try out new units/skills/items you acquired so far. So making limited enemy/battles is not interesting.
2) Changing skills-units is not big problem, it can be modded easy by players here on forum. What we need from game developers is campaign,islands, and good functioning editor.
3) Bigger difference between hero classes would be nice, because so far in all KB games i played only difference between warrior/mage was leadership/spell dmg. Same skills/medals/items available . . . too monotonous
4) New resources nice idea, but in HoMM we had many resources but no lds limiter, here we have only gold but every hero is limited heavily by lds and units available to lead.
5) Hero titles, and owning castle not bad, but where to place it and how to control what happens there . . . This is turn based tactical strategy game, i dont think managing castle would go with it. We play with what we have at disposal, not what we would want to have in inventory
6) Creature items, not good idea. Look red sands mod for CW, there is unit exp system which give great new play style, so no need for unit items if game developers take that for new WotN.
7) Like i said changing individual skill or unit abilities or passive unit talents is doable after game get out, and players get their ideas about how to fix what developers missed
Just hurry up, and get it to market already
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