Quote:
Originally Posted by WhistlinggDeath
After some testing, overall I like the patch, but for online combat, this is a big gift to the already gifted UFO aircraft, like the 185 M-71, the Spit 25lbs, and to a slightly lesser extent the La7.
Subjectively, (I will look at their source code later to find out the exact objective time limits) on a scale of one being never overheat to ten being overheating within ten seconds or so at radiator set to 4, and starting the first combat pass with boost fully on (110% power), you have:
Spit 25lbs - 1 - engine does not overheat much
185 M-71 - 1 or 2, ... dido
La7 - about 2.5 or 3, some overheat but only after maybe five minutes
P39 Q10 or P63 about 6 or 7, will overheat after about maybe 90 seconds
FW Dora D9 1945 - about 8, overheats within one minute, and damage comes soon after
P51 D-NT - about 9, overheat after 20 to 40 seconds, damage quickly results if not scaled back in pitch
TA-152 H1 - about 10, the worst of the group and totally f#%^#! by TD. Overheats in maybe 20 seconds, engine will burn out down low in under one min. Definitely not the plane Kurt Tank designed.
What this means subjectively for online combat is that the P51 pilot who got maybe four kills an hour, will now get one, and this is due to needing to exit the combat area to continually cool the engine. You now have to spend so much more time now out of the fight riding around at 60 percent pitch and 60 or 70 percent power. This means most of the former BnZ aircraft are essentially borked to a medium or large degree. You get one or maybe two passes and if you dont score hits, you must, ... repeat must exit the field or your engine will quickly go, while your spit 25lbs opponent can simply catch you on boost since their engine takes so much longer to overheat. The overheat issue is so bad that even a master P51 vet with years in IL2 can be defeated by a much less dangerous plane that has longer engine overheat times. You simply wait em out till their engine goes bad, and then they have either burned it up or they cannot zoom away at 560 kph and you catch em and take em out. To see this clearly, try the F4U-D 1944 vs the P51 D-NT 1944 in both 4.10.1 and 4.11. In ole 4.10.1 they were very closely matched and a master P51 pilot could eventually turn the tables on the corsair. Now, the corsair pilot does not need to even fly that well, you just wait out the P51 until the engine goes and catch em in most cases.
Dont believe me, try it yourself. Did you really need to boost the ranks of the already numerous and less than adequately skilled 185 M-71 and Spit 25lbs pilots Team D?
I dont believe in aviation history bookfights over whose book is more accurate, so later this week I am working on arranging a phone interview with a surviving Tuskegee airman and perhaps a German FW Dora pilot. I dont believe planes overheated in 30 seconds on boost, but I will ask them in detail. This patch is messed up TD in the overheat department. And yes, the TA was a monster in real life and 4.11 just crippled the $%#! out of it.
And thanks to my friend 357th_Ulti (a P51 master) for helping test this under full real conditions.
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Nice first post lol.
Anyway......................before getting on the phone and bothering those elderly gentlemen with your dilemma.
Please read the v4.11 manual regarding overheat.
4.11 introduces a more detailed and more accurate radiator model. It is different from the
previous model in many ways, the main differences being:
• radiator settings now have an impact on both water/cylinder and oil temperature
• outside temperature now has an impact on oil temperatures
• engine rpm has a bigger impact
• impact of WEP is dependent on extra power generated
• mixture setting has an impact
• the density of the air has an impact
• aircraft speed has a bigger impact
• there is no longer a fixed period after which damage occurs in case of overheat
• introducing a random chance for damage depending on how strongly the engine
overheats
• type of damage is depending on if it is water/cylinder or oil overheating
You will generally find that the planes overheat a lot more, in particular if you are not on a cold
map in fast level flight. As a guideline, on hotter maps you can expect fighters to be able to
sustain about 70% power at 70% pitch without overheating radiators closed, for bombers it is
somewhat more. The values in many cases are reasonably close to real life maximum
continuous settings (please don't go by cockpit gauges, they aren't always accurate).
If you start a low speed full power dogfight with a closed radiator, you can expect the engine
to overheat rapidly and to get damaged quickly. War emergency power settings should
therefore only be used in an emergency, otherwise your plane might get destroyed without
your enemy even firing a shot.
To keep engine temperatures low, remember:
• use low rpm (reduce pitch), in particular oil temperature are sensitive towards rpm
• use low throttle settings (and avoid WEP)
• open the radiator
• fly faster (don't climb at too low speeds)
• use an as rich mixture as possible
Have fun with the new style of flying .
.