Quote:
Originally Posted by Lotrek
(INFO) Root::ReleaseObjects()
(ERROR) class Root: error in expression: ((g_Root->g_SoundManager)) == FALSE
[EXCEPTION] 0x005eda00 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
CALL STACK
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c:\program files (x86)\valve\steam\steamapps\common\star wolves 2\Star Wolves 2.exe
---------------------------------------------------------------------------------------------------
(ERROR) class Root: error in expression: ((g_Root->g_SoundManager)) == FALSE
[EXCEPTION] 0x005eda00 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
CALL STACK
---------------------------------------------------------------------------------------------------
c:\program files (x86)\valve\steam\steamapps\common\star wolves 2\Star Wolves 2.exe
Ok this is the error message in the logfile, sorry for the wall of text. Why it is a sound error is beyond me though. I appreciate you taking the time to reupload.
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Same here, though the last 4 bits of address aren't the same.
I understand you solved it?
How, plz? :p
I haven't yet had time to try messing with it, am going to d/l GW's data folder, see what that does for me.
Note:
Already using 'third party' .exe for stability (so as not to say
usability).
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Mod (in Russian) loads properly, placeholder (i.e. missing) dialogue and some skill descriptions.
(.cfg is /English, so the missing text makes sense)
D/led GW's original translation, extract/overwrite into Data folder.
Game fails to launch.
As I said, haven't had time to fiddle with it yet.
Will update if anything relevant happens.