I finally had the chance to play a bit today. First of all, great work DT! As always, I can't wait to see what magic you guys will work for the next patch(es)....
Anyway a couple more requests/ideas:
- Please do away with or revise the 20mm hit induced spins. These only seem to occur with early German 20mm and guns in the Zero, etc. Hits to the wing will cause the plane to flip over suddenly. I always panic because I think I've lost a wing... It takes a lot of force to flip a large aircraft. I doubt a these rounds could do it (and meanwhile even 30+mm have no such effect).
Sorry if this sounds bitter, but it happened several times today, and it has me frazzled
- It's interesting that the Mk101/Mk103 guns sound like "tak-tak-tak" while the Mk108 sounds like "BOOM-BOOM-BOOM". If I'm not mistaken, the Mk101/103 have a cartridge that's twice the size of that of the Mk108. Maybe the sounds should be reversed?
- I've mentioned it a few times, but custom HUD messages would be nice.
- Tracer visibility over long distances. I haven't seen guns fired from miles away, but I imagine the tracers would be faint at best. Night-time is a different story.
- Related to night-time: Blue-flames on exhaust. This doesn't have to be tied to engine settings such as in CloD, but it would enhance night operations (and give some advantage to those with exhaust shrouds). Shrouds would have to be made as options for some existing aircraft (maybe tied to skin file like mirrors and bumps on the Hs-129, etc).
- Mentioned a few times, but it would be nice to see bomb-bay door functions (some planes had spring-loaded doors and the weight of the bomb pushed them out). Jamming or damage could occur if the max-speed for open doors is exceeded.