Besides whining and negative criticism, you know what else kills game? Releasing something that is half finished. The time of release is the most crucial point for any game, and is the time when you want it to be as finished as possible. This is what review sites review, and negative reviews from the big review sites is what a lot of people wait for and base their purchase on.
Rise of Flight's beginning was also suspect because of the constant online connection DRM and the pay per plane model. Those 2 things turned off people at the start, and a lot of folks don't come back.
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