Quote:
Originally Posted by csThor
The blind faith in "release the tools and topnotch models will appear" is getting old, people. In the 1946 world there were a handful of people (as in - 10 at the max) who could and did produce models which did fit the technical specifications and which did not have to be corrected. In the new engine model detail has gone up another few notches and I severely doubt anyone could do such a model on his own within a reasonable timeframe ... Making a 3D model for a game is not so much about looks (and getting Oooh!s and Aaah!s in some message board) but about sticking to technical specifications and adhering to them like superglue. That, coupled with the enormous detail and the interior structures, makes modelling for the CloD engine very laborious.
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If you read my post again, I said that things like buildings, trees, and vehicles the player would never drive could be modeled by the community so the
devs could focus on the aircraft so we get more flyable content. Creating a Russian peasant's house would be easy, so would creating a hundred other buildings. Static vehicles as well could be fine. I imagine that AI controlled land vehicles would be more difficult, but they would be a million times easier than aircraft.