Quote:
Originally Posted by jasonbirder
Of course...realistically simulating (as far as is possible given technology limitations) flying and fighting in a world war 2 Combat Plane interests me...
If i just wanted to zoom around going badda..badda...badda at the bad guys i'd fly Blazing Angels or some such...as it is i play a Combat Flight Simulation and was hoping that the next generation of this game would significantly increase the realism and immersion...
These old prop planes were tough birds to fly and often had high pilot workloads...i'd like that reflected in the game!
I appreciate that not everyone wants all the bells and whistles modelled...buts its possible to turn them off in the options menu anyway...
I am afraid that when i hear about AAA guns being modelled so people can "jump" into them and engage incoming aircraft it makes me wonder what direction things will be taking with BOB-SOW
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I'd also like to see IL2 become a Simulation rather than a game that simulates a few aspects of aerial combat in WW2. I think it's all just a matter of how things are implemented. This here is an excellent example of modelling a modern aircraft to all extends with a fully functional and interactive cockpit. You can have it as complicated as shown in this first part of this producers note, but you can also just click one cheat button and there you are ready to start.
The AAA simulation is a really handy thing for online-playing, because you have a lot of baseraids depending on the server and if there is just one airbase and the enemy got the upper hand, there is literally nothing you can do than just not spawning or spawning a bomber to use the guns to defend yourself. I doubt this will turn away the focus from the flightsim-part and nobody is forced to use the AAA. But it IS a good OPTION!