Quote:
Originally Posted by Fatt_Shade
About HP% bonus  i thought i figured out how to make it work in game, i guess there is more to it then what i did in exp_system.lua file.
Any idea about problem causing game to halt and little hourglass icon to stay forever when enemy human range unit get another turn with fighting spirit (posts #115 , 121 in this tread)?
|
Oh well i take back what i said, i just encountered that bug, since it's a low% enemy gets battle spirit i didn't pick it first, it happens mostly with horsemen and by looking here
http://translate.googleusercontent.c...0sMeDktWr9xVg# it's a known problem with Red Sand 1.6.
Fortunately i think i found a solution, revert the patch changes to patch 1.3 settings in "addon_unit_features.lua"
Edit the file with notepad CTRL + F for "function human_battle_spirit"
Change
Code:
--local ap = Attack.act_ap(attacker)
Attack.act_ap(attacker,1)
To
Code:
--local ap = Attack.act_ap(attacker)
Attack.act_ap(attacker,speed)
I just tested it with horseman, they acted twice without making the game "hang" forever.
I uploaded the file for those who wants it, copy it into \scripts folder.