I like these ideas, even if i don't have a second monitor. In fact, it would be nice to go a little further and have a fully functional kneepad map that we can mark and write on during flight. For example, on the way to the target you stumble upon a AAA site that was unknown to you, you mark it on the map and avoid it on your way home.
Of course, it would be unrealistic to have a wide array of tools for fighters because of cockpit room constraints in reality, just a pencil and maybe a ruler would have to do, but when you fly bombers a full set of navigation tools could be enabled, like protractors and bearing calculation tools. I'm thinking something like a small toolbar on top of the in-flight map window, with similar tools to those found in Ubisoft's Silent Hunter 3. I also like the mouse wheel zoom function proposal.
If this could be done online too it would be a blast. This way a lot of new tactics could be used, for example using a bomber as a pathfinder for a flight of Jabos, guiding them to the target. Another thing that would spice things up a bit would be the ability to set waypoints before flight on the mission map for online games. This way, if your plane has a waypoint indicating compass you could fly with a real flightplan, but not alter the waypoing placement during flight, you'd still have to use the map to navigate outside your preset flightplan.
If flightplans could be distributed to other players too this would bring a new element of realism to online matches, especially online war environments. For example, the bomber leader distributes the flightplan to his flight and the escorts, so they can rejoin with the bombers if they get separated. The ability to switch between waypoints without having to use radio commands like in IL2 would be nice too. This way, if the escorts are caught up chasing interceptors they can simply ask the bombers what's their next waypoint, set it on their compass and rejoin them.
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