Quote:
ended up firing all your weapons
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Yeah, I understand where you're coming from.
What's always somewhat intimidated me is the sense of tension and fear that one can experience in this game. The fact that one can zoom in so close to see what's happening makes it a more visceral experience.
I recently posted at the Bear Pit forum that the biggest drawbacks to me in regards to this engine has been the lack of fully accessible buildings. By that I also mean being able to blow in walls. But those times where one has to take advantage of interior and exterior spaces simultaneously, well, it gets hard to breathe sometimes.
I'm all for "recycling" urban centers for combat. R@S, is there any way to get the civilians to flee an area (run far away and then fade out as they're removed from the map), and/or have them huddle together in one or (at most) two rooms of enter-able buildings? This would be a believable way to handle them, rather than have them crisscrossing streets.
Also, and I'm just throwing this out there partly out of curiosity, but is it possible to port over STALKER models into the game? STALKER's developers have seriously given their blessing for porting over their content to be used in mods.