Quote:
Originally Posted by Lagarto
I presume you want to fly it, not as AI. If so, forget. At the present state of things, there's no way to add flyable planes to DGen - you can have them only as AI. It was the same story with Hs 129 and all other new flyable planes.
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Incorrect; you can add new planes to fly yourself; you just have to know where to add them!
Go to your DGen folder.
1st you'll need to open and edit the .db file that equates with your desired campaign. I.E. - the BoE D-Day Spitfire campaign over Normandy equates to NormandyRAF.
2nd you need to edit the ***planes.dat file for that campaign (if it does not have its own it will reference the Europlanes.dat) and add your mission, waypoint settings and loadout settings for DGen to reference for your campaign. It's easiest to copy a set from a similar plane and just edit the plane name (& loadouts if necessary).
The only things we can't add to DGen are new ground objects (it won't recognise their codings) and more importantly, new maps (DGen has to be familiar with the locations of airfields and bridges - as this information is map specific it must have a pre-coded database to reference). So no DGen Solomons campaigns for the moment.
There are efforts to crack and understand the DGen.exe afoot at certain Mod sites; how successful they will be is as yet uncertain and whether they will make official status is pure conjecture.
3rd you'll have to find out what the name of your specific campaign is coded as for DGen. For example the Normandy Spitfire is 'GBF'. We are then looking for the planesGBF.dat file to add our plane name to in the relevent section.
It's fiddly, frustrating when it goes wrong and difficult to correct when it does because there's so many ways and places for typos to creep in and kibosh your efforts, but it IS possible. I have done it with many mod aircraft on other installs.