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Old 03-15-2008, 10:36 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by tater View Post
In terms of being constructive to SOW, I think it does matter. Having an indefensible (legally) EULA doesn't help 1C. It sounds like their "modable" model for SOW is a good one. Sure, people might try to mess with it to cheat, but a vanishingly small % of people will always try to do that.

By keeping the parts that the vast majority would LIKE to mod open, all those bright minds end up taking the path of least resistance.

Skins are a prime example. Look at the vast numbers of skins out there. Not just "by the book," but hacks as well (meaning the creative skinning of one plane to fill in for another that is missing).

Too bad in stock il-2 the default skins are not able to be changed. Instead of the community clamoring for changes, it could be as simple as installing a skin pack. Same for ships, tanks, etc. Or adding new ground objects.

Oleg is very smart to make such things easy to add in SOW, since the large majority of people interested in modding just want those kinds of changes.

Make doing what people want to do easy, and only the very very few will want to mess with anything else.

tater
Agreed!

Most people won't mess with mods, if they have to do them.

Maps should have been opened up for modification when FB came out.

IMO, I've always enjoyed having a level playing field on the aircraft. Oleg did a great job on FM, etc. It has always been a kind of relief knowing you had a decent aircraft to do the job at hand.

CFS2, not the case at all. There are so many thoughts on modified things it is confusion at best. LOL

I still do the CFS2, because I love the mission builder tool. You can create scenarios and battles that are exceptional excitement. IL2 FMB is so static you know what is going to happen all the time.

The way I understand it the FMB is set in stone so improvement is not really possible unless Oleg releases the core code. The Rowan's BOB core code was released and the Shockwave nor BDG have been able to do anything about producing a competent mission builder tool. There was a push for a mission builder last year, but I think the scope of building something really competent became a real issue. (too much coding)

Oleg may have thought the issues with ground objects was too much for most of his users. Look at the specs for BOB SOW. I mean they just won't pump that sim up to require tougher specs. The maps was always a FPS killer, especially when you consider the math and memory requirements of a CFS are so high as it is. (need lots of processing power). I still have a problem with the objects that only come into view... before you are right on top of them.

When I built missions I usually tried to bring my player aircraft over a hill or something, then when the town or other objects popped into view it didn't seem so... ghost like. Now you see it now you don't LOL
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