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Old 01-14-2012, 09:26 AM
R@S R@S is offline
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Join Date: Apr 2009
Posts: 560
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@Kyle
The ordering script is already done, but making additions and changes is easy. The problem is time, I have a few other things that needs my attention, like to total revamp of all the shop inventories.

But this is how it works at this moment:
You'll get some dialog options of what types of items you want to order, weapons, clips and ammo boxes, armor and weapon attachments. Once one is selected, you'll get a list of what is available depending on your current CGL. Items will appear 1 CGL earlier than in most shops.

Once you click on an item it will get added to your shopping cart, and once you have browsed and selected the items you want, you go to the check-out counter. There you'll see all ordered items, the total price and the time it takes to deliver. Here you can also removed any items from the list, and you'll get a warning if you don't have enough money to complete the purchase. Due to engine limitations I have limited it to 3 simultaneous orders at any given time, but if you have 3 orders pending, the second the first order arrives you'll be able to place another one.

Once the order arrives it will be added to your personal storage at the bartenders. This is a shared storage space available at any bartender at any city, so all you would have to do to pick up your order is by going to the nearest city that has a bar. But as I mentioned earlier, I would like to add something negative to this, so I have been toying with the idea to add the shipment to the player safe at the Player Base instead. That would mean that the player would have to have the base under control, and having something shipped to your door step is something that happens every day in the real world.

@Headshot
I suspect the warning you get is related to the new "offensive" pop-up window mediafire has implemented. I don't think (and really hope) that it would do anything harmful to your system. As for the files themselves, I have checked them with Comodo and ClamWin and no haven't found anything wrong. You will get a warning once you run the BlueSunMod.exe, but the code injection is part of the fixed exe and nothing to be alarmed about, just add it to your exception list.
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