I did some testing a while back trying to add a balaclava, but never managed to get the coordinates right. But that was by replacing the whole head of the character model, adding a new hat should be a little easier. But my texturing skills leaves much to be desired, and I'm not sure if TodeswolF has time and will to make textures that matches his uniforms for it. But if I manage to export the hat from the delta model, I promise I will try to contact him about it. If he can't, I'll post the texture file somewhere and hopefully someone with some free time and skill could do it instead. But this depends on my success in the exporting part, I'll start working on it later this week.
I also want to add a few new types of armor, I started working on that last weekend. I managed to figure some things out that was holding me back before, but once again it comes down to my inability to draw new textures. There are 2 types of armor, the ones using a model that gets added to the character model(the big clunky ones), and the ones that is "painted" on top of the normal merc textures. Not sure which would be best to use as a template, and if it's the big clunky one, I should actually export it first and let Geroj do some adjustments, maybe adding textures in the process. But Geroj has exams all January and wont have much time until next month, so that would have to wait.
The next release of HLA promises to be something out of the ordinary tho, Deadhead has been working on some new merc bodies, and from the test version I checked out it's going to be awesome. And it might also include some stuff from BSM for a change, I sent them my code for the hospital/treatment system. And they are talking about adding a toolkit for repairing weapons, much like in BSM. As it is in the 0.7 version you would have to take the weapon to a mechanic/trader to get it fixed.
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