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I plan to boost enemy AI and it will be tactically prudent to choose the right targets. There are 5 types of enemy soldier for most factions, and they will be more intelligent, see and react better.
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YESSSSS!!!!
R@S, what's the point in going over to play
Back in Action, when it's not even moddable. With good ol'
(buggy) 7.62, you can still play god, and have a cult of followers who
ceaselessly worship you. BiA can't give you that!
Seriously though, the above changes to the AI sounds
AMAZING. I can't wait to try it!
In regards to the Read Me, perhaps I can contribute something to that. If you reply to any PMs that give fleshed out advice to others, feel free to send them my way. I'll organize them, and ensure that the spelling and grammar are correct, and send them your way on request. If, for whatever reason, they're not included in the .zip, then perhaps they could be offered in the first posting next to the latest release, and that way people could download it if they so desire. Let me know if you want to try this out.
I
badly hope that BiA's developers are seriously reconsidering their "non-moddable" stance. Yes, I understand that it's partly due to having to pay someone else money to make the game moddable, and to ensure that there are tools available to make alterations to the game, but look at the years' worth of extra sales that the Bear's Pit community have undoubtedly driven (it was
their work that convinced me to try JA2).
It would be interesting to know just how many sales of 7.62 have been generated since BSM's first release. Does anyone have any clues in regards to that?