Thread: Check Six
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  #10  
Old 01-08-2012, 09:05 PM
Blackdog_kt Blackdog_kt is offline
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Ok, i've got to ask.

Seems that total movement is what it gets from the profile settings multiplied by what it gets from the global settings.

The thing is, you've got so much smoothing enabled (200 in profile and 100 in global) that i can't help but wonder, doesn't it end up being somewhat slow to react?

I mean, i have struggled for quite a while to find a balance between smooth movement and quick movement, but i have finally settled for a situation where the view only "jitters" when i'm zoomed in. I also use a deadzone (the stock curve but slightly modified) so i don't need to use that much smoothing (the gunsight stays centered thanks to the deadzone).

The thing i found out just yesterday however is the smoothing percentage setting. That one governs how much % of the captured frames will be smoothed. In your settings, only 1% is smoothed out (that was the same for me too, it's the default setting).

The more you use, the slower the response, but setting it between 15% and 25% has given me a good trade off. This way maybe you won't need to have that much smoothing on each axis because you'll actually have a meaningful percentage of frames that it applies to.

Then i'll probably experiment with the other things on the advanced tab, like the dynamic smoothing reduction. Maybe it automatically reduces smoothing when it detects a large and fast motion (like when checking six in a hurry, you need it to be responsive), while keeping it where you set it for slower, more deliberate movements (like when trying to look at the engine mounted instruments in a 110).
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