Like i said, it was the same thing with the first series guys.
I'm not saying there's no room for optimization, because there clearly is and they have work to do. There's no denying that if we want to be objective and impartial.
On the other hand, the previous series had a sound strategy in terms of features that are processing power hogs: "don't show it to the end user until most PCs out there can run it".
What we have now is a reverse situation. We've seen a lot of the cool stuff, but our PCs can't handle it. So, it's either complaints about low performance when the features remain, or complaints about removed features when the performance is increased
Let's be realistic and admit that even after the optimizations are done, something will have to give
By this time next year we'll probably be able to run them, so let's work with what we have and focus on improving playability in the meantime: stability, performance, getting an SDK and missions/scripting guide out there, correcting errors in aircraft modeling (FM/DM and systems).
If i can fly and fight in interesting scenarios within a stable environment, i can wait some more months for the clouds and the water. If i have the clouds and water but can't fly a simple mission, well, you can imagine