The way i see it working in other games (eg Team Fortress 2) is that each server can decide which mods to allow/run. If you join a TF2 server that uses a mod then the mod is not only allowed, but also automatically downloaded and installed for you. If you join a regular server, the mod just stays inactive.
As for CoD, i haven't seen any suspicious behaviour but then again i'm not a regular onliner by any stretch.
In regards to what is allowed on CoD servers, i just run a vanilla install to be on the safe side of things, but if you run any harmless mods you can check your VAC status from within the Steam client.
The way i understand it, VAC doesn't ban you outright. What happens is that it collects data over a period of time and when the "season" ends, they ban the accounts with the highest number of offenses.
If you want to check your VAC standing just open your client, click on the steam menu and select settings. On the account tab, 3rd line from the top, you can see your VAC status. If you've been using something like FXAA mods for a long time and it still says "in good standing", then it's safe to assume that either VAC doens't mind or our servers don't have VAC enabled.
In any case, i guess that as soon as VAC is enabled our helpful server hosts will post here and on their forums to let us know what is allowed and what is not.
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