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Old 01-04-2012, 05:31 PM
ATAG_Dutch ATAG_Dutch is offline
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Join Date: Feb 2010
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Quote:
Originally Posted by Catseye View Post
One more thing. Numbers on the server mean squat. Five of those numbers could be in bombers!
Or even 24! Oh my, imagine 24 blue bomber pilots and 10 red fighter pilots online.

But to take this line of thinking further, any balancing of numbers by scripting or otherwise, in whatever ratio you care to name, is ignoring the AI population of the server also. I don't know myself what is built into the ATAG server as far as AI is concerned at any given time. Would these have to be counted also to make it 'fair'? Surely that'd be ludicrous.

If you're talking about a purely dogfighting server, where it's simply red vs blue flying fighters only, with no AI, fine. Keeping numbers as equal as possible is only right and proper for this type of game. I've enjoyed them myself in the past.

But in a server such as ATAG 1, where there are AI bombers and fighters on both sides (I think), with ground targets to attack for both sides, and bombers as well as fighters for the human pilots to choose from, how do you achieve parity from moment to moment? And why would you want to?

P.S. Yes I appreciate that the AI 109's don't continually strafe Manston.

Last edited by ATAG_Dutch; 01-04-2012 at 05:43 PM.
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