Quote:
Originally Posted by JG52Krupi
I think you have completely missed my point mate, I am all for historical accuracy but I can't abide people that will always join the side they want regardless of how many ppl are on it, you have to admit 24 v 10 is not great but I still flew anyway.
It's nothing to do with historical accuracy.
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Okay, then let me state thefollowing: You will not find "balance" on an open DF server. The audience is far too diverse for that. Other people in other sims have tried to solve that issue and failed.
Based on what BlackDog said I think it's (ATM at least) a question of mission design and scripting, or rather the lack of sufficiently advanced designs and scripts, since right now incorporating the level bombers is a technical problem (with the AI), a gameplay problem (Ju 88 compass bug, Blenheim handling issues etc) and last but not least a scoring problem (no way to assess damage to a static area target, yet). I have been an advocate of mission designs which adhere to basic historical facts (planeset, numbers, target categories etc) while balancing imbalances (planeset and numbers) via target selection and number of goals to achieve. This way an imbalance in planeset (i.e. one side has a considerable technological advantage) and/or numbers can be circumvented by making the side with the advantages go for more targets than the disadvantaged side. This forces players to cooperate more, and by giving aerial victories very little impact in the grand scheme of things the designer can attribute far more importance to bombers and Stukas than common on DF servers, the steady gangbang will, while not being totally removed, be pushed back into a niche. SNAFU made missions and a concept which goes this way, it's just the engine which ain't up to it, yet, and we as a community do not have the tools to really work with the potential of this sim, yet. That'll take time ...