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Quote:
Originally Posted by klem
I always fly Red. We're often outnumbered but I consider that to be just a 'bad day' and also 'target rich'. I've never seen an outrageous imbalance but I'm usually on when there are 50+ on the server and it seems to settle into a moderate imbalance, say 30:20 worst case, which is ok. Not to mention historical if more blues would fly bombers.
We sometimes takeoff from Eastchurch, especially if Manston and/or Hawkinge are being vulched. The vulchers are too lazy to fly that far and work out which fields are being actively used and it doesn't take us long to get to the coastal fields from there by which time we are formed up at combat altitude and usually at an advantage over the vulchers.
I'm afraid that if you want to jump up at Hawkinge/Manston for a quick fight you are exposing yourself if vulchers are active. Also if you fight alone you are asking for trouble. You don't need to be in a squad, just get on TS and talk to the other guys, throw a 'unit' together and think before you launch.
I do think the SpitIIa's should be moved to an inland field to avoid making Manston an obvious target and reduce to some extent the impact of the IIa which the blues don't like. If you want to fly the "Uber Spit" you should have to work for it. Also, all inland fields should have either the Spit1s or Hurricanes available (maybe they do?) to encourage people away from their death-wish takeoffs on the coast.
Any other ideas requiring tactics over quick kills will prevent the server becoming a "dogfight server".
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I had a complete reply ready in my mind after reading several posts and then Klem summed up
all of my thoughts and wrote them down (thanks Klem).
I think that if red follows Klems advise there really isn’t much of an issue even when outnumbered.
The real issue is balanced numbers of blue bombers compared to blue fighters. I think that blue can outnumber red 2/1 all the time with half bombers half fighters and red could still do well with motivated tactics/teamwork/coms.
Getting the bombers to affect the objectives is something that will come with time but it wouldn’t hurt if the developers make it a little easier for the mission builders to create.
Big on my wish list also is for a bomber to bomb buildings and score/affect objectives,
we need a big carrot for more people to fly bombers and what better then a industrial complex or train station that gets a score on the netstats and affects a airfields ordinance/ammo/fuel for instance or airfield hangers that when destroyed block the spawn or quality if plane type maybe. The possibilities are endless and the strategy limitless all we need is a push from the developers to help us make this the Battle of Britain and not the dogfight of Britain.
Even all that wont help players want to bomb more if they don’t have escort, I find that even as the lone blue bomber much of the time, getting escort is a hit or miss situation and escorts will happily leave to shoot at bomber formations passing by.
Of course the game freezes and crashes when flying formation with virtualy any twin engine aircraft will need to be fixed before any of this matters and last but not least working horizontal stablizer/gyro compass/auto pilot/gunner posistions for all the bombers in game
Klem's observations of the airfield balance are good as well and I am sure Bliss will enjoy the read.
Thanks Klem
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