Cool, it will be good to have you join us again, though not every mission will have a Spit 9 available (though most do), lol! I'll send you more details the next time I log back into PSN.
Since you haven't played in a while let me go ahead and give you the rules here.
1. HAVE FUN!!!
2. No "intentional" ramming!!!
3. RTB is always in effect unless otherwise noted.
RTB is a new rule that I started using with the Invasion of Sicily arcade series. Basically it forces players to return to designated areas to ditch their plane when they run out of ammo. If you fly Axis, the RTB areas will be either of the 2 airfields, Catania or Gerbini. You do not have to land, but simply be over the airfield to bail out. If you fly Allied, you will have to make your way all the way back to friendly airspace. For this purpose, imagine a line that extends the length of the map that run perpendicular to the closest friendly target on your return trip. For Sicily, that will be the battleship that is sitting off the coast. Note you do NOT have to fly back directly over the battleship, which is why the imaginary line extends the length of the map. Bombers get a second option for RTB in that they can RTB by zoning out of the battlefield and can then bail out upon re-zoning.
RTB also places restrictions on bailing out for damage as well. If you are in a fighter, you can only bail out for damage if there is a blackened area on the damage indicator. Now just know up front that this will sometimes lead to kills not being scored as players may not be able to bail out when they crash, however since most missions don't rely on the game score, this isn't really a big issue. If you are in a bomber, you can only bail for damage if any of your engines are blacked, as fuselage and wing damage have less of an impact on them.
Anyway, looking forward to flying with/against you again, take care man!
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