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Old 01-02-2012, 07:33 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Join Date: May 2010
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Quote:
Originally Posted by fruitbat View Post
Trying yes, working on improving yes, done, lol.
Don't confuse.. or limit the ONLINE statement to the topic of user interface (GUI) or mission types (COOP, DF) interface..

Which is what I 'belive' you are refering to? Yes?

Because when I say include ONLINE I mean all the stuff (math) that goes into syncing up the 3D world on each persons machine.. That is to say once your flying.. Until 1C came out with IL-2.. most if not all online flight sims had serious issues with 'warping'.. I know I konow you still see it from time to time in IL-2 and CoD.. and most of those that you do see are due to discos of players..

A good example of which I speak is the DCS flight sims.. If you have ever been sitting on the flight line and seen a Black Shark helo.. or F15 that was parked next to you suddenly WARP out of visual range.. That is what I am refering too.. And it happens quite often in DCS stuff.. That kind of warping use to be the 'norm' in online flight simming prior to 1C's IL-2.. I don't know what kind of net code 1C came up with.. but it is the best I have seen thus far for flight sims.. RoF is the 1st recent sim I have seen that even comes close

Long story short, not the interface you go threw to start flying.. There are issues with that in CoD that some don't like.. I am talking about the actul ONLINE flying aspect
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.