Quote:
Originally Posted by fruitbat
Trying yes, working on improving yes, done, lol.
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Don't confuse.. or limit the ONLINE statement to the topic of user interface (GUI) or mission types (COOP, DF) interface..
Which is what I 'belive' you are refering to? Yes?
Because when I say include ONLINE I mean all the stuff (math) that goes into syncing up the 3D world on each persons machine.. That is to say once your flying.. Until 1C came out with IL-2.. most if not all online flight sims had serious issues with 'warping'.. I know I konow you still see it from time to time in IL-2 and CoD.. and most of those that you do see are due to discos of players..
A good example of which I speak is the DCS flight sims.. If you have ever been sitting on the flight line and seen a Black Shark helo.. or F15 that was parked next to you suddenly WARP out of visual range.. That is what I am refering too.. And it happens quite often in DCS stuff.. That kind of warping use to be the 'norm' in online flight simming prior to 1C's IL-2.. I don't know what kind of net code 1C came up with.. but it is the best I have seen thus far for flight sims.. RoF is the 1st recent sim I have seen that even comes close
Long story short, not the interface you go threw to start flying.. There are issues with that in CoD that some don't like.. I am talking about the actul ONLINE flying aspect