I wouldn`t agree about hp gain. Without fix for hp% as i said on 13th page, player will find stacks of 10-12k some low lvl units, with 40-50 hp each (for expl sprites from 9 hp, to 59 is a bit much 500% boost). That`s 400k hp worth of killing, to much and on other side 5th lvl units gain same 40-50 hp (which is less then 6% for some of them). That`s why i made it same % gain for all lvl`s.
As for 100% crit archer army my pick was a bit different : paladin + goblin + goblin shaman + catapult + blood shaman, first turn all units attack at least 2 times, goblins even more with unstoppable. usual goblins/goblin shamans/catapults/blood shamans(sacrifice all goblin units act 1 more)/paladin second wind on blood shamans/blood shamans/catapults/goblin shamans/goblins. Targeting paladins is nice, but i always love mass precision first because in first turn almost 80% enemy are dead with my lineup.
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