Quote:
Originally Posted by smink1701
I appreciate the opportunity to provide constructive criticism  but it sounds like you are just getting to this stuff and that the next Beta is waaaaaaaaaaaaaaaaaaaaaaaaaaaay off. 
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This seems more like work for the next patch after this upcoming one? The next one is more graphics and performance I thought... anyways...
I agree on the "jerky" movements of the AI planes under fire. As well as the damage ratio, like couldnt there be a percentage of damage = pilots action. Depending on the amount of damage the pilot will try and make it to the nearest base, or bail out etc... I know nothing of programming AI, but sounds realistic to do...
On top of that, would it make sense to put some sort of variable in there, where AI pilot A may be less inclined to break from combat, and AI pilot B bails out because of minimal damage? If that makes sense...