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Old 12-29-2011, 02:15 PM
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SiThSpAwN SiThSpAwN is offline
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Join Date: Jul 2011
Location: Vancouver, BC Canada
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Quote:
Originally Posted by smink1701 View Post
I appreciate the opportunity to provide constructive criticism but it sounds like you are just getting to this stuff and that the next Beta is waaaaaaaaaaaaaaaaaaaaaaaaaaaay off.
This seems more like work for the next patch after this upcoming one? The next one is more graphics and performance I thought... anyways...

I agree on the "jerky" movements of the AI planes under fire. As well as the damage ratio, like couldnt there be a percentage of damage = pilots action. Depending on the amount of damage the pilot will try and make it to the nearest base, or bail out etc... I know nothing of programming AI, but sounds realistic to do...

On top of that, would it make sense to put some sort of variable in there, where AI pilot A may be less inclined to break from combat, and AI pilot B bails out because of minimal damage? If that makes sense...
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