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Old 12-28-2011, 09:31 PM
Granamyr Granamyr is offline
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Join Date: Sep 2009
Posts: 30
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Looks like we'll be getting a new KB here in Spring....Warriors of the North. Screenshots don't look much different than any other KB, just a bit more polished.

http://www.1cpublishing.eu/game/king...north/overview

As to what I'd like to see, items that you can craft and then "unlock" based on how powerful they are. Much like that skull of pain that eats half your mana but becomes pretty good after 50 battles, something like that but you define what the benefit is.

Say you want a +30% dmg for archers and you want it to be footwear. Well this would cost about 100k, its original stats would be +5 defense for all archers but their attack is halved, requires 50 battles to unlock.

Every time you add an effect, it gets more expensive, the "before unlocked" penalty is greater and the number of battles required to unlock goes up. Race or type specific attributes would theoretically decrease the price/penalties so making your boots archer specific would be less expensive than just a global +30% physical dmg but specifying them as boots would make the price go up.

I'd also like to see a random battle generator so that you're not limited to a fixed number of enemy encounters.
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