Quote:
Originally Posted by asadexes
You can set Bonuses for victories in the editor
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That's good news.
Quote:
Originally Posted by asadexes
You must to edit a new trigger that set the starting forces for the next map as the remaining forces you have at the end of the current map
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That's not necessary. The campaign engine does it for you. There are entries in the XML file assigning all units to the "corpse" and then indicating, which "corpse" to use for the next scenario. There are also options to turn on/off initial deployment and the "shop" when you upgrade units, buy new ones and distribute artifacts.
I only can't figure out yet, where is the setting for the number of units available. Like in the official campaigns - as the story progresses, you get access to more powerful units.