Quote:
Originally Posted by Insuber
This series of funny statements illustrates perfectly how ignorance tries stubbornly to rule the knowledge.
|
No don't be so hard onyourself! I realise you were un-able to explain the difference which is why I ask you for the link in the russian forum
Quote:
Originally Posted by Insuber
Dynamic stall is a violent phenomenon, leading to a huge loss of speed / energy.
|
Ah good so you agree with me and the link I posted a few pages back, i.e.
Advanced Topics in Aerodynamics
Where it defines a dynamics stall as..
Quote:
Dynamic stall is a phenomenon that affects airfoils, wings and rotors in unsteady flows. It is due to changes, periodic or not, in the inflow conditions and/or angle of attack. In some cases, such helicopter rotors in advancing flight, dynamic stall is intrinsic to their state of operation.
|
Quote:
Originally Posted by Insuber
Just for sake of simplicity: pull strongly the stick at high speed in real life, even in straight flight, and you will stall. In this game you can pull strongly the stick at high speed, and your plane climbs. The flight envelope is false.
|
What your forgeting is there is a chance that CoD does simulates stick inputs the same way IL-2 did.. Where the stick input is not a position offset as much as a force input.. That is to say just because you move the still all the way 'back' does not mean your elevator moved all the way 'up'.. What is actully going on is when you move your stick all the way ack, your have appled the max force input.. Thus if your max force input is limited to 20lb and due to the airspeed it would require 60lb to fully deflect the elevator.. Well you can see your not going to fully deflect the elevator
Quote:
Originally Posted by Insuber
So: big need to simulate the dynamic stall, in my educated opinion.
|
And your welcome to it! S!