Quote:
Originally Posted by Roy
There is Storm of War:BoB, which admittedly may get boring fast if it's as dull as some games already in the market about this particular WWII event -strongest point here for sowbob will be multiplayer support though-, but then that's the first game they are launching using the new engine. There's also the Korean sim in the works, the next expansion for the new engine (whatever the theater may be) and so on. AFAIK these expansions/games were intended to be linked similarly to what was done in IL2.
I wouldn't depict it as one static, boring game that will be running for years with little to no changes, their plan certainly suggests the opposite 
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Funny... that's what Rowan did. He made the BOB and then Mig Alley.
BOMBS both of them.
Rowan just released the source and user developers, and Shockwave have turn the Rowan BOB into a very decent CFS for Offline players. However, it still needs work and the devs are taking every task head on to enjoy their BOB. No one has shown any interest to do anything with the Korean Airwar it was too isolated a conflict and didn't affect the whole world.
Honestly, it is egotistical to think you can outdo someone else by following in their footsteps. That is a big no-no in American business. If want to be successful you pattern your products after the best and toughest competition.
You can't beat the success of Il2... so duh!