Quote:
Originally Posted by beepee
you need glasses mate I can see some blue sky and clouds in that image-look again but closely-???
|
What I'm saying shouldn't be too hard to understand. The problem is a lack of reflected movement across the surface of the dial when ingame. As a still image, sure it looks something like glass, but in game, the illusion is broken because the reflection never changes. I guess you could argue that since the pilot isn't going anywhere, then the reflection should remain static... but it is the world around the plane which should be reflected, and using something like a cubemap for this is, imo, a better look.