Thread: My wonder list
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Old 12-13-2011, 07:25 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by P-38L View Post
Just few ideas

1) Long time ago, Daidalos Team said that they were going to implement the Refuel/Repair/Rearm option. I would like to have this in the next update.
Initial version (mod) was incompatible and had bugs, which we were not able to fix yet. Still possible for future.

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2) Another idea: if we are having right now the navigation option, the map should be only a map, nothing more. With no moving objects or your own icon moving across the map. In real life in WWII era while you were airborne you had a map, a paper map, with the location of the airfield, antennas with their own designation.
Thats set by the mission designer and/or your own realism settings. I mean, its all there already, open your eyes.


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3) Variable and randmoize weather. You get airborne in a beautiful sunny day, and few minutes later suddenly start raining.
Impossible with current structure of engine. Heavy recoding would be necessary and this will much probably not happen.

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4) The only AI aircraft that is affected for the torque is the TB-3 (the bomber with four engines), the rest of the AI airplanes are always perfectly trimmed, what about to implement torque in all AI airplanes.
Thats not true! All planes suffer from torque. Better check your realism settings!

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5) Key combination for realism in starting engines. Eg: Master, Alt, Avionics, fuel pump, primer, etc.
The game is not prepared for such details. A global rework would be necessary. It could be maybe done for sinlge new content (planes, cockpits), but as a long it cannot be changed on a global scale, its no use.

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6) In HOTAS controls we have power and prop. I think MIXTURE should be implemented too.
I thought, it was. Need to investigate.

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7) Randomize animation of animals in an area designed in FMB. For example horses, cows and others.
There has been a long debate of ethics about this. It was left out on purpose by 1C Maddox. Not sure, if we should try to get it up again.
I personally would like to see some fields with cows. Even, if they were undestructable.

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Since pilot figure can run, we can get advantage on this to have more "life" in airports, like people (mechanics, pilots, officers) walking, and vehicles moving. I know in FMB you can get moving vehicles, but this option stops when the end of the line finish.
Partially same problem as above, plus, that there would be the need of a lot of animation work, which is too much to do and not good for game performance anyway (not to talk about to have it working over network properly). We already have some human objects in game, which can be used as statics. The game is build to be an air sim, not a ground sim and thus has its shortcomings. A personal hint: use your imagination.

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9) Light from an airplanes illuminates the ground. But when you put light icons in FMB they don't illuminate the surfaces or ground around it. Why?
Because they are particle effects and no light source. Later ones could reduce game performance much, if used in large numbers (permanently calculations of light), i.e. as a city illumination at night. But maybe worth to be investigated.
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Last edited by EJGr.Ost_Caspar; 12-13-2011 at 07:30 AM.
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