Quote:
Originally Posted by zapatista
thank you for the answer and the detailed information you provided. if this level of ground AI scripting for ambulances and fire engines (and rearming/refueling trucks ?) are possible, why dont most players with higher end pc's implement/activate this right now ? for many it would significantly improve immersion, and high end pc's should be able to cope with it then.
and is this right now activated by some options in the preferences settings, or only by editing code in the files ?
luthier and 1C should also produce some video's with these elements activated in full and with all detail visible, it would significantly improve sales imo
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Ambulance script was developed later than the official campaign and stock missions. That is why it is not included I think. Scripting allows to include anything to any mission but every piece takes development time and reduces performance. For instance I personally am not interested in any ambulance, fire-cars or any other airfield decorations. I would prefer more details added to the landscape and vegetation and clouds to make the world more life-like and be able to add more military units into each mission. All this competes and struggles for PC resources and the devs time. Thus it is not possible to meet everyone's personal tastes immediately I guess.
Now it is up to a mission maker/server owner to include these or any other scripts available here
http://forum.1cpublishing.eu/forumdisplay.php?f=203
Quote:
Originally Posted by zapatista
since you are knowledgeable on this topic, do you have any information on:
- is there any signs yet of being able to player control a battery of artillery or anti aircraft guns ? there was some discussion of this prior to release by oleg, and in principle it was going to be possible
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Not yet, but I think it will be added in the future. If not, community will make it after an SDK is released. E.g. something similar to WoT gunsights.
Quote:
Originally Posted by zapatista
- is there some form of dynamic campaign engine yet ? eg a script hat could run on an online server 24/7 where an unfolding ground/ar battle takes place between the 2 sides ? (rather then a single scripted mission that only runs for a few hrs). oleg spoke extensively of this in the lead-up to release, but afaik large elements of it were removed just before release so they could focus on bug fixing and they and get the basics working first.
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Repka #1 runs a campaign 24/7 with an unfolding ground and air battle. Unfortunately the 6000-lines script has some stability issues that prevents many players from flying there. We are waiting for the v.2.0 which fixes the issues.
HC_Wolf's missions also have it. New very promising campaign by 41Sqn_Banks is otw
http://forum.1cpublishing.eu/showpos...0&postcount=71
Sorry, did not see your reply earlier. Came back here to offer trying a new
Village Attack mission included into a new version of podvoxx's Mission Loader.
http://forum.1cpublishing.eu/showthread.php?t=28056
It features a cinematic ground battle and looks very immersive even looking on pictures.
It is all up to a mission maker to include any details he/she wishes. Screenshots here
http://forum.1cpublishing.eu/showpos...7&postcount=12