Yea i like there are more achievements, but i`m also hoping they make them different between hero classes. In AP/CW there are 8 same medals for all classes, and only 2 different for each so no much variety in getting medals, you have to spam 400 for guardian angel, 600 for fire mage . . . It would be nice to have something like warrior medal for crit on special abilities(or bonus dmg for them any way since high crit% alsmot no1 use unit talents because they make lower dmg then normal attack), higher physical dmg medal. paladin higher resurrection medal (for those with no runes for class skill), bonus for stone skin/magic well and similar beneficial spells medal . . . mage spell specific medals (this i saw in homm3_babies mod for tL from Mattcaspermeyer) longer fear/blind/hex/doom medal, or lowering enemy fire/magic/astral resistance medal( i made it in red sands mod, and it work great replaced old fire mage). . .
Or making medal advancement by choice : like with rage psirits/pet dragon when lvl up medal you get to pick between 2 things and that makes difference later on. You either want stronger dmg spells, or support. lower enemy ress or higher ally etc . . .
With achievement they can make anything possible but making them different between classes would be great in making much more possible builds/playthrough for players and it takes only changed couple .txt files not even 1 day work for experienced programer