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Old 11-24-2011, 10:53 PM
WhiteMage WhiteMage is offline
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Join Date: Oct 2011
Posts: 8
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Fatt_Shade, thank you for your post.
1. I still believe that my finding is an exploit, regardless if it was intended or not. It is an easy way to beat mighty enemy armies on impossible difficulty level, it is repetitive, boring, and motivates players to do it if they want to get strong, and not lose army. There should be some penalty to do it in the game, such as game time penalty. I did not notice any penalty, only on my own time commitment for doing it. The way around this exploit to continue to enjoy the game: create self-made rules to play. For example: do not use inquisitors or do not use charges. Yet, even this does not solve the exploit completely.
2. No, it is not only good for replenishing mana and rage. Those are only icing on the cake. I also earn about 20,000 gold with the search function on all enemies. Plus I start with only 1 evil beholder and raise 49 with one casting of sacrifice. That is worth over 30,000 gold. Plus I end the battle with full army, since I use gift and resurrections. All the five slots are at full leadership, so my ending army is stronger than my beginning army in most of my battles. Plus, the more I use my rage box, the more experience they gain. So I kill the enemy slowly with rage box, not with units. Doing this even without mana and rage maxing is about 200 rounds, which is not 1 hour, but 5 hours (per battle). This is not only an exploit, but boring to a level to make my interest disappear for this otherwise great game.
3. Yes, it works best under circumstances I described earlier, but it already works with inquisitors and level 1 Lina, whom I have since my hero was level 10. Maybe I can get this earlier, which I don’t know since this is my second game (also the last). I lost my first game due to unknown castle defenders, which I posted in the other thread (another major weakness of this game).
4. This exploit also works against enemy shooters and no retaliation melee attackers, such as elf, hunter, sprite, lake fairy, imp, scoffer imp, etc. Of course, I may use poison skull or other spells to kill demons faster than with fireball.
5. Then the issue of charges landing randomly. Sure they do, but I press wait and try to force the enemy to move all units and then I lay charges. After that I pick them up quickly with 5 of my units, one of which is an initiative 8, speed 7 sprite (with Anga’s Ruby), but I would do just fine even without that. No need for a sure way to catch them all. I have a 99+% success rate in picking up and that is more than enough.
6. Barbarians are just an example, they are not essential. However, they are controllable, it is not the way as you stated. They have speed 3, which helps to evade slow enemy and pickup charges, they fight decently if necessary, and they are super-cheap and abundant to buy in case I sacrifice too many by accident. They also have mighty HP to feed sacrifice.
7. I hope you are right about Crossworlds. Based on your recommendation, I will give it a try, but I am not very optimistic, since all commercial games I know are too repetitive, primitive in AI, have bugs or exploits, and quickly become boring due to lack of challenge (at least the turn based strategy games, since I like those most). If you know a good turn based strategy game that is not like this, please inform me.
Thanks a lot,
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