4) This is in the original game and I'm not even sure if the game actually uses it, but I left it alone when modding the skill.
Captain what does this DO ? I dont know men, but leave it alone
5) I know about that stats, but my mistake i read it wrong, thought you give absolute value there. Thx for clearing it out anyway.
6) about rina`s kids, every give min 3% lds for all undead, so with 4 kids, and her 6%, +necromancy it = minimum 33%, without partial lds bonus form each kid, and without glory skill. That`s worst case scenario, in best you could 2*9+14+6(kids)+6(rina)+15(necromancy)+10glory= wait for it ... 69% lds reduction for whole undead race. With all stats bonus from kids/rina and imagine warrior with some 20k lds, with that army

(skeleton archer=4 lds or less).
Maybe i think still in CW/AP mod, because there is late game everything % better then absolute value : 1000lds is sick bonus early game, but later when hero have 20k+ lds 10% for undead(or any other) race is much better because it`s equal to 2000+ lds at that time much better then. I`ll try to see what happens, because i took rina and we are waiting for our first little undead toddler to come along

Feanora : kid_young_sandro i didnt mean mistake, just he gives lds for undead, and she`s nature creature, bonus for neutrals and some human unit. It doesn`t feel right.
kid_voy i thought to move him to mirabella because all his sea stats bonus, mirabella=pirate, no other reason.
Mirabella : kid_aislinn have this string in mod{} sp_kid_aislinn=count,1 What does it do ?
7) about that i just thought to have 1 kid give bonus magic dmg/res and other poison dmg/res, not mix them up.
sp_power_inc=
sp_power_mod= nice idea, thx for info.
Ok so far that`s it, i`ll report if find anything else take care ppl