Hi willie,
Thanks soo much for getting something like this for IL2COD.
As for the answers to your questions, I would keep it exactly like the old game 100 pts 1 engine / 400 pts 4 engine etc.,etc.,. and the same for the mission objectives. Granted while you can do anything you want within the scripting portion of the game, it would be much handier to have a program simplify what exact objects/objectives are set for a mission with a mouse click instead of having to program lines of code for a similar result.
Will this work similar to the current FBDj in regards to being able to use commands such as <gunstats ; <obj<red etc., with the IL2COD interface?
And finally, when will all of us be able to test this?
Thanks again for the hard work!