You can use the Player(int placeindex) member of the AiAircraft Class:
For example
GamePlay.gpLogServer(new Player[] { (actor as AiAircraft).Player(0) }, " Test ", null);
You should test the null value, if null no human player (Ai).
To send the message to all possible players in an Aircraft:
Code:
for (int i = 0; i < aircraft.Places(); i++)
if (aircraft.Player(i) != null)
GamePlay.gpLogServer(new Player[] {aircraft.Player(i)}, " Test ", null);