Quote:
Originally Posted by cheesehawk
Wolv, your idea has merits, but isn't exactly what we're trying to accomplish. We need something seperate from a public server to really get into squadron flights. Random elements (newbie pilots spawn crashing, people already in the air vulching, people jumping your flights, friendly killing) are just too many variables for systems like that to work on the highest pop server out there now!
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I agree, this sort of idea would work best on a private server (passworded as I said). I just hate the idea of having to wait a long time to do these sorts of events again.
I think the respawning rules I laid out would work with the current campaign system you guys are running. It just wouldn't really be something you could code (or it would be difficult to). People would just have to follow the rules.
Anyway, looking forward to Sunday.