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Old 11-14-2011, 08:49 PM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by cheesehawk View Post
Right, I know how it works, and we cleaned this mission up from the server based mission of the same name (made it more for campaign, took escorts out, no red attackers). In the main server map, I use the script spawn C triggers/actions to split up the spawns, so you don't have literally 75 planes spawning in the exact same second. When I removed the triggers/actions, I forgot to correspondingly remove the check box.... I'M AN IDIOT!!


Edit: The other thing it does, is after that point, it stops loading scripts in. For example, if you use sub-missions like we do, and there's a ScriptSpawnC error in sm2, then it won't load sm3 and on at all. That killed my mission, as the 2nd sub-mission had 1 thing checked still.
Hmm - I've never had the that check box stop loading a script. Actually I have about 65 separate triggers with Script Spawn C and the next one always loads at the corresponding time regardless if they're activated in a submission or not. I've never seen the ScriptSpawnC error though. I guess your scripts must be a bit different than mine.. Interesting.
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