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Old 11-14-2011, 08:14 PM
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bw_wolverine bw_wolverine is offline
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Join Date: Jun 2010
Location: Toronto, Canada
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Quote:
Originally Posted by JG52Uther View Post
As an online war flyer, it will be hard to go back to dogfight servers again after this.
We could always repurpose the dog fight servers to our wants as long as everyone kept to a few rules enforced by the honour system.

For example: The ATAG server has constant bomber flights taking off and attacking targets on both sides of the channel. The radar works well there too (at least it seems to).

A mission run time is given of 3:00EST to 5:00EST or whenever and we organize squadrons of 6 planes each like so:

RAF Squadron 1....RAF Squadron 2
1._____________ 1._____________
2._____________ 2._____________
3._____________ 3._____________
4._____________ 4._____________
5._____________ 5._____________
6._____________ 6._____________

LW Squadron 1.....LW Squadron 2
1._____________ 1._____________
2._____________ 2._____________
3._____________ 3._____________
4._____________ 4._____________
5._____________ 5._____________
6._____________ 6._____________


People sign up for a slot and each Squadron is assigned a tag that they attach to their steam name for the duration of the mission. Then, everyone joins the server at the 3:00 time or thereabouts. Mission goals are determined by the squadron leaders. IE: If a flight of bombers takes off from France heading to attack Lympne, one of the LW squadrons might be assigned to escort it. The other squadron might fly a fighter sweep or recon or whatever. RAF squadrons might wait on the ground until an enemy bomber group has been identified and then scramble. Whatever the squadron leaders want to do. This might not mean you always see the enemy but then that's sometimes what happens.

Rules for rearm/refuel:
If you bring your plane back to base, you can respawn when/if the rest of your squadron has returned to base.

Rules for death/crashes/etc.:

Launcher Crash = You can respawn and regroup with your flight.
Safe bail out over friendly territory = You can respawn when/if your entire flight has RTB'd or safely bailed out over friendly territory
Pilot death/bail out over water/enemy territory = your day is done

So, for example, a 6 plane squadron goes out. One pilot is shot down over home territory and bails out safely. In combat, two more pilots are shot down. One is killed in the cockpit and the other bails out safely over water. Three remaining planes return to base and all three land safely. At this point, the first pilot and the three who returned home may spawn new aircraft.

Obviously this wouldn't exactly be historic in nature, but it might be at least a half way point between the launcher crash friendly environment of the dog fight server and the restrictions of the historic campaign server.

The biggest flaw in this idea is flying on a public server and all the hazards that entails with people who aren't actually participating. The ATAG missions being run would be great for this (with their constant bomber streams), but perhaps it could be run on a private passworded server for this semi-campaign style game?
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book

Last edited by bw_wolverine; 11-14-2011 at 08:18 PM.
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