View Single Post
  #152  
Old 11-14-2011, 07:13 PM
buddye buddye is offline
Approved Member
 
Join Date: May 2011
Location: South East Texas
Posts: 46
Default

Quote:
Originally Posted by Fall_Pink? View Post
buddye,

Just out of curiosity, but what if you 'commercialize' this knowledge you have on flight sim AI? How hard would it be and how much time would be needed?

Now every game has it's own AI (mostly flawed and buggy at first) and each developer seems to make the same mistakes over and over again. First person shooter AI is different from flight sim AI, I understand that, but BoB2 and Cod are essentially the same: ww2 flight sims. They have the same number of planes in the air, same type of fighters and bombers.

Even more modern flight sims would be able to make use of the AI tables/matrices and set of maneuvers you made for bob2, right? AI pilots remain AI pilots, whatever the time period, so mimicking human behavior is the constant here. It's just the capabilities and tactics that change when new weapons platforms emerge.

It would be really nice to see some real progress in this field, that's all

Rgs,
FP
The AI maneuvers are flown in BOBII using commands (AI do not use a joystick to fly). I would expect that the commands are tailored for BOBII (of course I have no knowledge of the COD AI design and data base). The data base for the AI is also BOBII specific as well as all the many support programs.

The basic design and approach to AI could be transferred/reused but the new code, integration, and testing would be very significant, IMHO. It would take one person years to complete (if they understood the BOBII AI) and it also assumes a good Player test team to test the AI maneuvers so the project could be coded and tested in small increments.
Reply With Quote