Flight sim 'interface'
For me it's all of the above + the big X-factor: Being able to PHYSICALLY simulate the experience much better than in most games, ie. HOTAS, rudder pedals, head tracking, touch screens for cockpit interaction.
Shooting someone with a mouse-controlled rifle just doesn't do it for me at all. Only racing games can compare for physically-accurate simulation as far as I can think. Not that other games can't be engaging, but it's what pushes me back to flight sims after trying out other game types.
S!
Flying Nutcase
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