Thanks for replies.
About custom icons, I know they could be turned off and anyway "customized". What I meant was totally different: since actually average player CANNOT perform visual identification like in RL, because in RL he use an eyeball having a 500 dpi resolution, in game resolution is bottle-necked by 96 dpi screen - five times less!
As a consequence, older games like Red Baron 3D gave to different letters on keyboard, different effect in searching and padlocking in sky various aircrafts: "E" for enemy, "F" for friend and much more. This allowed to get rid of icons, because when e.g. player hit "T" key, nearest threat is found and padlocked. THIS IS NOT unrealistic, because, given limitation mentioned above, that replicates what in RL pilot would do - this is called cybernetics (study of human behaviour applied to machines) a science vastly forgot lately. Unfortunately, more often, instead of cybernetics, we apply personal opinion (always arguable), so e.g. we think: "keeping visual track, into cockpit, thru' canopy frames is impossible, SO we make padlock view lost when this happen". Actual pilot behaviour, instead, is move is head so to keep still track of his target and, if visual track is lost, he restart search until he track again! This, in front of (again) a 96 dpi screen can be performed only by selective key, if we do not want read banners in the sky attached to various aircraft, that is HIGHLY unreal.
This also mean that padlock view should NEVER be lost if not intentionally by player. This for runway too, since currently padlocked view on a ground object is lost as well as soon as a visual obstruction gets in the mid.
Sorry for my poor english and lenght of message, I'm only trying to make myself understood; maybe something better for this sim gets through.
Cheers,
GB
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