
11-09-2011, 03:20 PM
|
Approved Member
|
|
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
|
|
Quote:
Originally Posted by Luno13
a toggle for bomb salvo release on planes with automatic bomb-sights - ie short, medium, long (large cluster vs. spread out).
- Similarly to the above, a feature which limits how far cooling flaps could be opened based on airspeed (maybe a jam, tearing off, or snapping shut?).
- Some love for reconnaissance aircraft! Namely, game-play elements for such unarmed aircraft: Bomb-drop button activates camera. An invisible object is placed in the target area. If the player aircraft takes a picture over the object at a certain altitude(based on camera focal length), he gets points. Taking the photo at the wrong altitude or when jerking the plane leads to blurriness and taking the photo with the wrong exposure could lead to a washed-out or too dark image. The AI can also complete objectives in this manner, or the player gets points for successfully escorting AI reconnaissance aircraft. On the next mission offline, the player can click a button which shows the photo that was taken on the last one. Online, the player or AI lands and the photo appears in the briefing screen and helps bombers know what to aim for.
- Some love for bombers!
- Area bombing "target" which allows for city and industrial targets and point values for specific objects such as oil tanks.
- Bomber pilots could use more incentives online: currently, any aircraft destroyed on the ground is only 20 or 30 points.
- Point sharing for torpedo-bombers: currently in coops everyone wants to be the last one to drop a torpedo in order to get the points for sinking a big ship, or the main target is abandoned in favor of one-hit targets like merchants.
- Small formations: currently a lot of online players fly bombers alone and are massacred by fighters. It would be great if one, two, or three AI aircraft could spawn with the player, making an element or flight, and follow him to the target. The player could chose his position in the formation so that other players don't always know which bomber to shoot first (ie, always killing the player's lead plane to break up the formation). Also, incentives could be placed for escorts to take time to ensure their bombers make it back!
- Troop concentrations and livestock objects: A lot of troops moved on foot during the war and the Germans and Russians in particular used lots of horses to move supplies around. Troop camps or marshaling areas could be placed to give a target for fragmentary AB bombs, for instance (gore isn't a necessary feature).
- Simple exhaust flame graphic for night operations. It doesn't need to be tied to CEM like in Clod.
- Fuel grade load-out option for mission builders. Low octane results in reduced power output and maybe a "dirty" exhaust smoke effect.
- More advanced reliability set by mission builders: some aircraft were more prone to engine or structural failures than others, especially new types. Aircraft can lose wings or tail, get oil spills, or even total seizures. Guns also could jam, and some jammed if fired at high G.
.
|
Excelent suggestions. Especially the recon. Form day one, that the recon funvtion needs to be improved.
Caspar it´s doable any of these, I mean technically?
__________________

Bombing smurfs since a long time ago...
|