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Old 11-08-2011, 03:36 PM
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klem klem is offline
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Quote:
Originally Posted by TheEditor View Post
I'm not talking about WOW crap either.I hated the idea of MMO's. I found out that if done right, they can be great! Any body play EVE online? Sometimes you just got to pay for a more polished product. If the game was done right, you may have players that don't care about flying that provide logistic for the squadron. Maybe have players that maintain the aircraft.
The ideas are endless. Now I know IL2 players well and change is hard for you but this is the future of gaming.

Please add ideas to this and not tell me it wouldn't work. Example of the impossible is that CCP, maker of EVE, is coming out with a FPS on the PS3 that connects with EVE on the PC this summer. http://www.dust514.com/en/home/

I know your thinking, "whats this got to do with IL2?" Well its just an example of how you can expand Clod more to a bigger crowd.

http://worldoftanks.com/ this is another example.
@drewpee:
MMO - Massive Multiplayer Online
Typically supporting hundreds (thousands in some games?) on one server.

Its not new. The original internet air combat game was Air Warrior, followed by Warbirds then Aces High. It calls for a really good server (AH used to run on a mainframe) and very good connection but I have heard there is a problem with CoD and IL-2 regarding the amount of data flow, not so much for the server as for the players' connections.

I took part in AW and AH scenarios that included as many as 400-500 players organised into say RAF and LW or USAF and IJN/IJA Squadrons (fighters, bombers) with campaign objectives and controllers. Typically Battle of Britain, Pearl Harbour, Midway, Big Week etc.. The sight of 60+ B17s heading my way in formation was awsome.

These scenarios called for pre-registration, Command staff appointment, organisation of units and personnel, mission planning and briefing with dissemination through passworded forums (or other methods). Arrival on the night 'in uniform' with Unit login names, redirection to appropriateTeamspeaks, reporting to your CO, pre-flight briefings, Scheduled takeoffs, the whole works.

Takes a lot of time and effort but well worth it. Guys are getting a light flavour of it in the JG27 BoB campaign running now.

Of course on a normal night there would only be around 200 guys doing what we do in CoD, uncordinated to a large degree but with plenty of scope to link up with other units on any night and we would often pitch our squadron against friends to fight over a corner of the map. The maps were objective based and you could 'win' airfields, after inflicting enough damage, with paratroops or ground forces and could 'win the map' if you won enough objectives, something the CoD server guys are working on I believe.

Bring it on MG!!

EDIT: there was a $10 a month subscription for that but the game was free. I should think $5 a month would be a huge boost to MGs income I'd pay that.
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Last edited by klem; 11-08-2011 at 03:40 PM.
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